Brawl - Game & Watch - Subaction - AttackDash

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Stats

IASA: 38
Hitboxes active: 6-29
Hitbox set 0 hits: 6
Subaction Index: 0x4e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-29

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 11 70 50 120 Normal Kick 1 6 7

Scripts

Main

  1. AsyncWait(5.0)
  2. ModelChanger { reference: 0, switch_index: 4, bone_group_index: 1 }
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 120, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 70, size: 6.24, x_offset: 0.0, y_offset: 2.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  4. AsyncWait(29.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(37.0)
  7. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
  8. AllowInterrupts

GFX

  1. AsyncWait(6.0)
  2. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(4467)
  3. SyncWait(2.0)
  4. SoundEffect1(4465)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(6.0)
  3. Rumble { unk1: 16, unk2: 0 }